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Zmodeler 3 license wont apply
Zmodeler 3 license wont apply










zmodeler 3 license wont apply

PERMANENTLY ON LIGHTS (LEDs) OR OTHER LIGHTS (headlights, lights, indicators, etc.):ĭETAIL ► Your texture MASK ► Do not touch anything, leave the default SPECMAP texture ► Do not touch anything, leave the default texture which will be ” vehicle_generic_smallspecmap “ ENV ► Do not touch anything, leave the default texture which will be ” env.dds ” which you will have added at the beginningĭETAIL ► Do not touch anything, leave the default texture which will be ” plate01 “ LIGHTS OFF (interior ceiling light, lighthouse light background or lights…):ĭETAIL ► Your MASK texture ► Do not touch anything, leave the SPECMAP default texture ► Do not touch anything, leave the default texture which will be ” vehicle_generic_smallspecmap “ ENV ► Do not touch anything, leave the default texture which will be” env.dds ”which you will have added at the beginning INTERIOR SCREEN (dashboard background, GPS, radio screen…):ĭETAIL ► Your MASK texture ► Do not touch anything, leave the default SPECMAP texture ► Do not touch anything, leave the default texture which will be ” vehicle_generic_smallspecmap “ ENV ► Do not touch anything, leave the default texture which will be” env.dds ”which you will have added at the beginning SPECMAP ► ” carbon_mesh_shader_spec ” ” vehshare “ĮNV ► Do not touch anything, leave the default texture which will be ” env.dds ” that you will have added at the beginning ”That you will have added at the beginningĭETAIL ► Your texture or a color which will be the color of theīUMPMAP metal ► If you want to leave the metal without relief ( smooth ), do not touch anything, leave the default texture which will be ” blank_normal “, Otherwise create your bumpmap by following the detailed manipulation below dds ”that you will have added at the beginningĭETAIL ► A carbon fiber texture found in a higher texture packīUMPMAP ► Use the carbon fiber texture bumpmap the pack (if it does not exist, create it by following the detailed manipulation below) or leave the default texture which will be ” blank_normal ” for smooth carbon fiber MASK ► Do not touch anything, leave the default texture SPECMAP ► ” carbon_mesh_shader_spec ” ” vehshare “ ENV ► Do not touch anything, leave the default texture which will be ” env.dds

#Zmodeler 3 license wont apply download

SPECMAP ► Download and import the texture ” specmap_acier ” :ĮNV ► Do not touch anything, leave the default texture which will be ” env. MASK ► Do not touch anything, leave the default texture












Zmodeler 3 license wont apply